Game of WWI alternate history naval conflict with battleships based in the seas around Europe, the Atlantic and the Mediterranean, using a derivation of the classic Avalon Hill "War at Sea (second edition)," "Victory in the Pacific" system.
Components:
One 34x22 inch area-movement-map.
Two counter sheets of 352 large-size ship units and 140 half-inch damage markers and other informational counters.
A three-turn "1915" scenario playable in one sitting and a longer 12-turn "campaign game" requiring about eight hours to play through.
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