The Empire must fall. Our mission must succeed. By destroying their key bases; we will shatter Imperial strength and liberate our people. Yet spies have infiltrated our ranks; ready for sabotage. We must unmask them. In five nights we reshape destiny or die trying. We are the Resistance!
The Resistance is a party game of social deduction. It is designed for five to ten players; lasts about 30 minutes; and has no player elimination. The Resistance is inspired by Mafia/Werewolf; yet it is unique in its core mechanics; which increase the resources for informed decisions; intensify player interaction; and eliminate player elimination.
Players are either Resistance Operatives or Imperial Spies. For three to five rounds; they must depend on each other to carry out missions against the Empire. At the same time; they must try to deduce the other players identities and gain their trust. Each round begins with discussion. When ready; the Leader entrusts sets of Plans to a certain number of players (possibly including himself/herself). Everyone votes on whether or not to approve the assignment. Once an assignment passes; the chosen players secretly decide to Support or Sabotage the mission. Based on the results; the mission succeeds (Resistance win) or fails (Empire win). When a team wins three missions; they have won the game.
Rule Correction:
For first printing (2010 purchases); the expansion rules should read: Games of 5-6 players use 7 plot cards; games with 7+ players use all 15 Plot Cards. and ...each Round; the leader draws Plot cards (1 for 5-6 players; 2 for 7-8 players; and 3 for 9-10 players) - This has been corrected in the subsequent printings.
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