Spell slinging, sword swinging, and the luck of the dice have shaped the lives of theStranger Thingsboys well before they had real monsters to face. This D&D crossoverdelves into Eddie Munsons past and his rise to de facto leader of the Hellfire Club, and explores his recruitment of Lucas, Dustin, and Mike. Throughout, there are brilliant glimpses into the fantasy world of Dungeons & Dragons that they explore together. This book highlights what really makes tabletop RPGs great through the lens of the hit Netflix series.
At first, the Mirkwood gang is hesitant to join a new campaign without Will and El, but Eddie conjures up his charm and does his best to inspire them to answer his call to adventure. Reflecting on the legendary campaign thatgot him hooked, Eddie remembers howtheoriginal Hellfire crewnavigated the weird social dynamics of Hawkins High, seeking new party members to helptakeon a vicious manticorethat nearly wiped out their party,proving time and time again that the party is always stronger than the individual adventurer.
Rumorsabout Eddies bad reputation make Lucas worry that joining his club might hurt his chances of making thebasketballteam. Butwhenthe dice arecruel,Eddies true character shines through, earning all of the boys respect. Eddie Munson ushers in a new age for Hawkins High Hellfire Club with an exciting conclusion to Mike, Dustin, and Wills first big Hellfire Club victory.
An action-packed fantasy love letter to the nerds of the eighties who dared to roll dice before it was cool, written by Jody Houser (Critical Role,Doctor Who) and Eric Campbell (Frank Frazettas Dawn Attack), and expertly drawn by Diego Galindo (Stranger Things: Tomb of Ybwen).
CollectsStranger Things and Dungeons & Dragons: The Rise of Hellfire#1#4.