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Rifts for Savage Worlds: Arcana & Mysticism (SWADE)

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Transcend your limits.

All Legionnaires know of the vile Federation of Magic and its vendetta against the Coalition States, but few comprehend the eldritch powers found further abroad

What do your Legionnaires know of the Spirit Westthe Techno-Wizards of Arzno, the Native American Preserves, or the glory of Tryth-Sal? What do they understand of Lazlo and the territories it defends? What do they truly know about the political machinations splitting the Magic Zone apart?

Unleash your power.

Savage Rifts North America: Arcana & Mysticismgives players the tools to dive deep into the magical side ofRifts. New Iconic Frameworks and M.A.R.S. Packagessuch as the Dragon Juicer, Psi-Warrior, and Zapperplusnew gear and vehicleslike the Arzno Jackrabbit and the Dweomer Colossusprovide players access to new realms of mystical might.

For Game Masters, new Savage Tales and over 30 new creatures flesh out the threats found in these far-flung magical realms. The Plot Point CampaignSouls of Darknessintegrates mysterious Psyscape into Castle Refuges alliances and rivalries. This epic adventure reshapes the Tomorrow Legions role on Rifts Earth!

This book requires theSavage WorldsAdventure Editionrules to play.