Board Game Geek Avg Player Rating: 7.9
Players: 2 to 4
Published: 2018
Content Notes: Kickstarter ExclusiveCerebria Origin Box Pledge Level Board Game. IncludesCerebria base game, 2 custom-designed Emotion booklets, 8 x 55-60 mm (~2,4") PAINTED Spirit miniaturesplus KS exclusive Balance (additional 3rd side to the game), 4 new types of strong emotions for balance (8 additional cards in all), Caprice & Reason joins the Forces of Balance (2 additional miniatures, 2 double sided player boards and upgraded tokens), spot uv highlighted interface board, and plastic tray insert sized for sleeved cards.And all other unlocked stretch goals. Please note: unless otherwise stated paid add ons from the Kickstarter Campaign are not included.
The powerful vibes of the Outside World have compromised the stability of Cerebria, and the Inside World slowly awakens from its timeless quiescence. The mighty Spirits of Bliss and Gloom arise from the deepest spheres of the Origin and strive to restore stability. With their control over the flow of Essence the Origins creative energy the Spirits evoke Emotions, Cerebrias inhabitants, to populate the regions of the Inside World and slowly shape Cerebria to their own image. Bliss Spirits dream of a Cerebria overflowing with Kindness and Joy, while Gloom Spirits are plotting to fill it with Suspicion and Animosity.
The Sprits, efforts and the infinite circulation of the Origins Essence will lead to periods of Dissonance and Revelation, when Bliss and Gloom face each other in various ways and the prevalent Spirits may add a fragment to Cerebrias shaping Identity. Once completed, the Identity will finally restore the stability of the Inside World.
Leave the Outside World behind, submerge into Cerebria, and shape the future of the Inside World in the
2v2 area-control team game Cerebria: The Inside World. Impersonate Cerebrias creative Spirits associated with either Bliss or Gloom, and invoke Emotion cards with various intensities to occupy important spots on the main board, or to accompany your Spirit as it moves across Cerebria.
Emotion cards are double-sided; using Essence, they can be upgraded to their more powerful alternatives with a new, potent ability. Essence, the games main resource, is taken from one of the Origins five Spheres at the beginning of your turn. The constant circulation of Essence is the core of the game. Whenever one of the Origins Spheres is emptied, it triggers a game-defining event before it is refilled such as the Dissension, when Bliss and Gloom Emotions across board clash, or the Contemplation, when the allegiance of Cerebrias territories may change. The Spirits that prevail during these events can contribute to building the Identity of Cerebria.
The Identity is built as a common effort of the two teams, and the game ends immediately once it is completed, as it grants Cerebria a permanent stability.
In the final scoring, the Identitys composition is critical, but you can discover other ways to victory as well.
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