MENU
    Placeholder

The Elephant & Macaw Banner Roleplaying Game + complimentary PDF

SKU:BE94014775525
Original price was: $31.00.Current price is: $18.60.
Qty:

The Elephant & Macaw Banneris an award-winning fiction series that tells the adventures of the Dutchman Gerard van Oost and the Yoruba Oludara during their travels through a fantastic version of sixteenth-century Brazil. These stories, based on Brazilian history and folklore, have been enjoyed by readers around the world.

Now its time to immerse yourself in this world of Brazilian fantasy, a setting full of adventure, magic and monsters, in which you will find endless opportunity to invent new stories. Create your own heroes and have your own adventures in this magical world!

Contents

  • Chapter 1: Player's Guide Introduction, Skills, Resolution System, Characters, Equipment, Battle Resolution, Supernatural Powers
  • Chapter 2:Brazil in the Year 1576 The Peoples, Portuguese Settlements, Indigenous Villages, The Jungle, The Sea, Journeys, Provisions
  • Chapter 3: Mediator's Guide Running Adventures, Commerce, Bestiary (magical & mundane), Special Items
  • Chapter 4: Introductory Adventure "The Fires of Bertioga"
  • Appendices:The Elephant & Macaw Banner Roleplaying Gamein the Classroom, Timeline from 1500 to 1650, Bibliography, Pre-generated PCs, Quick Reference, Character Sheet

The Characters 'So what do I actually do?'

To oversimplify, the player characters ofThe Elephant & Macaw BannerRPG like Oludara and Gerard in Christopher Kastensmidt's original stories travel from place to place exploring Brazil, meeting people of different cultures and helping them to fight off monsters from Brazilian folklore as well as human villains.It's no surprise that the world of EAMB is often referred to as "The BrazilianWitcher".

In the book you'll find everything you need to create adventurers from a dozen or so of the major cultures native to Brazil, as well as more recent arrivals from Europe and Africa.Wherever they're from, your characters will soon be out of their element as the road leads ever onwards to new and exciting discoveries!

The System

There are no character attributes in EAMB onlyskills, which you can develop to three levels: Apprentice, Practitioner and Master. They range from general skills like horse-riding or swimming, to more specialized training in things like navigation, music, weapons, academia and languages. You gainlearning pointsover the course of your adventures that you can spend on improving any skill.

When a player wants to use their characters skill to resolve a challenging or risky situation, the outcome s not certain, and something serious is on the line, we call this afeat. You attempt a feat by rollingthree six-sided dice, adding a bonus for your skill level (and sometimes equipment) and seeing if it meets the target number: typically 12 for an easy feat.

Some skills are very special indeed. They control the supernatural powers granted by Faith, Breath, and If.

Faithis the product of divine blessings and devotion to the Christian church, tied to the use of divine graces to perform miracles.

Breathis the fundamental expertise of the paj, the shaman and healer of the native peoples. The concept of spiritual breath is based on the importance of air, respiration, breath and the connection between these and the spirit world.

Ifcomes from the study of the teachings of Orunmila, brought to Brazil from Africa. Through this study, iyalwos and babalawos learn how to prepare medicines and the techniques of divination to consult the orishas.